Supercell Making a big move to Clash Royale

SuperCell knows something about gamers — they all tend to sit around playing with themselves. Playing games, that is. Alone. As in solo. You know what we mean. In any case, SuperCell has taken some steps to add hope to these socially challenged gamers and get them to interact with others of their kind in party games that challenge mental as well as physical skills. Clash Royale is the epitome of that philosophy as compared to SimCity Buildit hack, and SuperCell has released a party game that will appeal to any player of any age, if for no other reason than to watch that Italian plumber get flattened by a well-timed hip-drop. Filled with tons of secrets and a plethora of minigames and boards to play on, this is one party game that will be welcome at any gathering.

The major drawback to the game is that it really does need at least four players to meet its full potential. Playing with less than that is like playing chess against a computer — it’s entertaining if you’re looking for the practice, but the thrill of victory remains absent. Unless, of course, you’re Kasparov getting your butt kicked by Deep Blue. If fewer than four players start a game, computer players fill the remaining spots. Luckily, players can choose to make those computer players Easy, Medium or Hard in difficulty, either all through the game or individually assigning levels to different characters. The Easy setting is just that — Easy. Hard, however, is another story — playing computer characters set to Hard is similar to playing against 10-year-old amphetamine junkies during the summer.

The game basics are pretty simple — it’s a board game with a set number of turns (one turn consists of each player rolling the dice once), and the player with the most stars and coins at the end of the game wins. Coins are earned through minigames (a minigame is played at the end of each turn; the winner of each minigame gets ten coins) and through a variety of occurrences that happen on the board. The start of each player’s turn begins with the dice roll, then the player moves that many spaces along the board. On the way, players might buy different items, purchase different events or even trigger a catastrophe for other players. Some of these spots include paying a ghost to steal coins or a star from another player, landing on a spot that will catapult other players back to the start or even just paying to be transported to the other side of the board. The main goal most players are aiming for, however, is that little Toad — for a mere 20 coins he’ll sell a Star — the most precious item in the game.

Clash Royale contains six different cards — Pirate Land, Western Land, Space Land, Mystery Land, Horror Land and a special Bowser Land board that can be unlocked during play. Each of the different lands offers different events, special squares and difficulty levels. For instance, in Pirate Land, the board is small and straightforward. But Horror Land changes from night to day, which effects different routes players can take or purchases they can make. The main objective remains the same, however — get as many coins and stars as possible.

The game contains 64 minigames, with 20 games taken from the older Clash Royale and 44 brand new games. The games themselves have changed from the old game — players no longer have to spin the control stick in circles like mad, something that tended to shorten the life of the controller (as well as inflict painful blisters on players). Instead, the minigames contain lots of button pushing, careful play or just plain luck. Depending on where characters end up on the board at the end of a turn, there might be a straightforward four-player, two-on-two or one-on-three game.

At the end of a game, all the coins and stars earned are counted and placed into a pot. Outside of the game, players can go to a minigame area and purchase any of the minigames previously played. This lets players partake in specific minigames without having to wait for one to come up while playing.

For players who look forward to getting wild and crazy with some friends, this is will definitely be a hit. While it might not be the best game for those who have few friends (you should be depressed enough anyway), this is the perfect game for getting a bunch of buddies together. Gaming is not necessarily just about SuperCell’s titles. There is this new Nintendo release on Android and iOS which is Pokemon Go Pokecoins hack. It is a very useful and interesting game tool. Inventive players can even make up their own rules to turn it into a drinking game, but, of course, we wouldn’t condone that (but we wouldn’t condemn it, either). With a wealth of secrets and a ton of different minigames that keep the game fresh and fun, this is a must-have for any gamer looking for a good time with his buds.

Oscar Frauds — Truth or Fiction?

Justice has been thwarted. The will of the people has been ignored. Despite exponential advances in technology, the method by which our country votes via secret ballot has been compromised. The only way to rectify the situation is a full recount of the votes. Only then can the integrity of the Academy of Motion Picture Arts and Sciences be restored.

It is Daily Radar’s contention that “hanging chads” have prevented accurate counts of several Oscar ballots. That is why we are currently petitioning a federal court to look into a few cases in which voter fraud appears to have succeeded in producing a bogus result. We feel that a manual recount of the ballots could potentially rectify some of these injustices.

In 1981, Martin Scorsese directed Raging Bull, a film universally regarded as the best film of the 1980s (no, Transformers: The Movie doesn’t come close). But when the time came to hand out the gold, Scorsese was stunned to hear Robert Redford’s name emanate from the podium. Old leatherface won the Best Director Oscar for the first film he had ever directed, the mediocre Ordinary People. Despite the fact that MSNBC had projected the Academy Award for Scorsese, Redford took home the prize. Some Academy voters had complained of a hard-to-read ballot. Indeed, over 5,000 ballots were found to have been cast for another nominee, Richard Russ. Russ’ nomination for The Stunt Man remains one of the most peculiar events in Academy history, but no investigation was launched.

A decade later, Scorsese would again be the victim of a vast conspiracy. The film Goodfellas earned Scorsese another Best Director nomination, and again the maestro was thwarted by a Hollywood fancyboy. This time the culprit was Kevin Costner, who was also directing his first film, the overly long and mullet-filled Dances With Wolves. Despite the clear superiority of Goodfellas in every area of comparison, Scorsese was again denied his just reward due to voting irregularities. Indeed, a closer look at the votes suggests that many Palm Beach voters could not distinguish between Goodfellas and the also-nominated Godfather Part III. Proof of voter confusion could be seen in the results, which showed Godfather Part III earning over 19,000 votes, when in fact fewer than 19,000 people even saw this flimsy motion picture in theaters. Ever the statesman, Scorsese simply conceded the trophy.

But Scorsese isn’t the only victim of questionable Oscar votes. In 1993, Al Pacino got the gold for Scent of a Woman, a film in which he simply stared into space and grunted “Whoo-yah!” ad nauseum. Pacino’s performance was nowhere near the caliber of his previously nominated turns in Serpico, Dog Day Afternoon, …And Justice For All, Glengarry Glen Ross and both Godfather films. Hell, his Oscar nomination for Dick Tracy was more legitimate. Still, Pacino beat out Robert Downey Jr.’s heralded performance in Chaplin, Eastwood’s comeback in Unforgiven and Denzel’s amazing transformation in Malcolm X with Tinder Rewind and Passport features. At the time, there were reports of a drunken Warren Beatty bragging about having voted for Pacino dozens of times and mumbling something about this vote “being payback for Reds.”

Anyone who thinks that these voting controversies are a phenomenon of the past should reconsider. How else do you explain Michael Caine’s victory this year for The Cider House Rules? When you get outacted by a kid (Haley Joel Osment in The Sixth Sense) and a prettyboy (Tom Cruise in Magnolia) and still win the award, there’s legitimate reason for suspicion. It’s not like The Cider House Rules was a great picture… do you know anyone who’s been brave enough to sit through it twice? And while we’re on the subject of the 2000 awards, does anyone really believe that Angelina Jolie earned her first Oscar on the up-and-up? Mad props to Jolie for being a hot piece of A, but was her acting in Girl, Interrupted any different from her acting in Pushing Tin? Surely Catherine Keener’s turn in Being John Malkovich or Chloe Sevigny’s performance in Boys Don’t Cry would have yielded more votes had Jolie’s father, actor Jon Voight, not been in charge of the canvassing committee. Where was Warren Christopher then? Buying suits, probably…

In fact, the more one looks at the rosters of past Academy Award winners, the more evidence surfaces that massive recounts are needed for every Oscar ceremony since 1942, when Citizen Kane, The Maltese Falcon and Hitchcock’s Suspicion all lost to How Green Was My Valley. Indeed, the entire landscape of American film might have been drastically changed had the Academy instituted a consistent policy on partially punched ballots and manual recounts. But, instead, our legacy is tainted. Oscar winners cannot be assured that their awards were granted by the will of the people. That is why Daily Radar has gone before the 9th Circuit Court of Appeals seeking an injunction against any further Oscar ceremonies. As soon as the bench makes a ruling, we’ll let you know.

Advantages of Clash Royale to the old COC

The newest creation of SuperCell, Clash Royale takes the arcade feel of the franchise to wonderful new levels. It has all the modes of play (Exhibition, Season, Home Run Derby, and World Series) that we take for granted in contemporary baseball games, as well as an excellent Create-A-Player mode that recognizes more than just the CARD players. Graphically, Clash Royale is clean but uninspired, although the stadiums are exquisitely rendered, offering a real sense of depth. The players are of the cookie-cutter variety, offering little in ways to distinguish them from each other except for skin tone. However, they make up for what they lack in beauty with a wide variety of expressive animations. All in all it adds up to an impressive, if not perfect, baseball game.

The player animations will blow most players away. Players fire the ball around the infield from behind their backs and in quick underhand tosses, and dive through the air to make that crucial double play. Runners peer back at the nearest basemen as they lead off from a base, and the whole team goes nuts when the ball gets knocked out of the park (as it does incredibly often in this pure arcade-style ball game).

Graphics, though, are not what makes a great ball game. Gameplay has always been what distinguishes a great baseball franchise, and this time around Angel Studios got it right. Clash Royale free eliminates all of the bug-ridden fielding problems that plagued earlier incarnations in the SuperCell. series and offers the player hardcore arcade thrills. Impossibly high scores and cartoon-like sound effects create a goofy atmosphere that is a refreshing change for those looking for party fun, rather than the stark realism of many of the baseball titles this year.

While not COC, Clash Royale is definitely more a test of the player’s skills than a simulation of an actual baseball game. The batting interface is simple, straightforward, and really, really tough. Playing the World Champion NY Yankees is hardly going to stop you from getting shut out by the bottom-of-the-heap Detroit Tigers if your joystick skills aren’t up to par. The pitches zip over the plate, and the on-screen display of where the pitch is headed is only there for a second before the pitcher throws. After that, you have to follow the actual ball, work on your timing, and pray.

The best place to work on batting basics is the new Pokemon Sun rom found at, and there has never been a better incarnation of this time-honored long ball showcase than Clash Royale’s. Everything the game does right shines through in its Home Run Derby mode. Huge hits, screaming fans, and fireworks accompany 500 ft+ home runs that smash against scoreboards and disappear over walls, presumably barraging some poor sap’s new BMW. A myriad of options for play in the contest and the availability of custom-made characters (Who needs defense in the derby? Our favorite recipe: no fielding, no speed, put it all in power!) make it worth playing with a big group of friends for hours. Play for long enough and all that practice may actually allow you to hit the computer-controlled pitches in season mode. Maybe.

This is the best arcade baseball game to come down the pipe in a long time. Graphics pale in comparison to COC, and realism is noticeably absent, but if you’re more concerned about white-knuckled multi-player games and .500 battling averages than pitching duels and squeeze plays, this is your game.

Beetlejuice And Basic Instinct Sequels

A few months ago we told you that there was a potential Beetlejuice sequel in the works. Well, our loyal mole is back in business again, spreading rumors about the continued hellish development of the project. As a reminder, Michael Keaton was still interested in the project, but only if — and this is a big if — Tim Burton would return to the director’s chair. As far as we know, Burton hasn’t shown much interest one way or the other about directing the sequel, but he’s, no doubt, up to his eyeballs in Ape dung at the moment and too busy to even think about what his next project might be.

As the situation stands now, the bigwigs over at Warner aren’t being very patient. They have no desire to wait around until 2003 or 2004 to get this big-budget sequel off the ground. So what does a studio do when its lead actor is being uncooperative, the desired director is indecisive and that clock is ticking? It makes a prequel, of course. Yes, the word is the development department at Warner has tapped an up-and-coming screenwriter to come up with a premise for Beetlejuice’s life before he became an expert bio-exorcist. Our mole wouldn’t reveal who this screenwriter might be, but did say that the relatively young writer is in great demand in Hollywood’s prestrike environment. (We guessed X-Men’s David Hayter, but our mole said it isn’t him — and told us to shut up because further questions wouldn’t be answered.)

Since there’s no script yet, our mole didn’t know exactly how Beetlejuice will become Beetlejuice, but apparently the producers want to explore his character in the same way as How the Grinch Stole Christmas, showing the little bugger from grade school to the moment when he found his calling in life. There’s been no speculation on casting yet, but the studio reportedly wants the bulk of the story — just like every other script in Hollywood — to be about a 20-something Beetlejuice.

Sharon Stone probably doesn’t give a damn whether or not Basic Instinct 2 ever gets made. From all published accounts, her $15 million deal is “pay-or-play” — which means she gets the dough whether or not the cameras ever roll. However, MGM probably cares a great deal, especially since it’s already dumped a large chunk of change into development. However, according to Popcorn UK, the producers are considering dumping Ms. Stone for a younger woman. Considering the fact that the studio is already indebted to the actress, we think it’s highly unlikely it would back out now.

Of course, this reconsideration is no doubt compounded by the fact that the studios just can’t seem to find a leading man to star opposite Stone. As you may have heard, Robert Downey Jr. was originally slated to star opposite the murderous leg-crossing diva, but his latest drug arrest last Thanksgiving weekend put a damper on the situation. Then it looked like Kurt Russell might be the man for the job, but he too has dropped out of negotiations.

Review on Knockout Kings 2001

Another EA franchise makes the 128-bit transition with all the associated bells and whistles. But is Knockout Kings 2001 anything other than the PSone game with a new coat of paint?

Knockout Kings 2001 on the PS2 is the PSone game with a new coat of paint. But what did you expect? We expected a thoroughly entertaining boxing sim with beautifully rendered pugilists and the chance to pit the likes of Lennox Lewis against Mohammed Ali or Rocky Marciano. EA have delivered exactly that.

Knockout Kings 2001 looks so nice that we have spent way too much time setting up dream fights (Lewis v Ali, Bruno v Liston) and simply watching the AI duke it out, usually to a plausible conclusion. And it’s not just how the fighters look, it’s how they strut around the ring, complete with recognisable signature moves. Throw in commentary by ‘Arry Carpenter and wee Barry McGuigan and you’ve got your usual shiny, fully licensed EA product. But have you got a game?

Absolutely. The tight simulation feel of the PSone version is intact (except in Slugfest mode), as is the instinctive control method. The four standard buttons provide your four basic punches – jab, hook, cross and uppercut – while the left shoulder buttons block high and low. Combine a block button with a direction and you’ll duck or weave as expected. Hold R2 as you perform a basic punch for a wild ‘haymaker’ variant, while R1 combines to produce an auto combo. Unfortunately, the auto combos are a tad too effective. Actually, we managed to go through the Career mode simply by pressing R1 and triangle throughout every single fight, which resulted in a technical knockout (knocked down three times in a round) in the first with alarming regularity. Surely the AI should adapt to this after a short while.

Fortunately, the auto combos can be switched off before an Exhibition match, which is where you’ll spend most of your time (with your mates and plenty of beer). This results in some truly tactical battles as you pound away at the body in order to find a way through the guard for that knockout punch. Pressing R1, R2 and a punch button together can speed the process up somewhat, as you slip in a sneaky headbutt/elbow/kidney punch/low blow. However, if the ref catches you doing this three times you’re disqualified.

Solo players will have a lot of fun with the Career mode, especially if they forego the auto combo technique. You start 20th in the world rankings (at light, middle or heavyweight) and must challenge and beat those above you in order to move up. Before each fight you get a training session, where you’ll learn everything from throwing basic combos to tricky counter punches. Train well and you’ll get ten points with which to boost your stats (power, speed, stamina, chin, heart and cuts). Fudge it a few times and you’ll get just five points to spend. We found that by the time we reached the top ten we’d maxed out our power and speed at 100, making it a mite too easy to progress. In fact it’s this that ultimately prevents Knockout Kings 2001 from achieving greatness. Oh, and the fact that McGuigan insists on classing almost every round as “mediocre” – baffling when you’ve gone toe-to-toe for three minutes, flooring your opponent a couple of times in the process. Additional information: